Software Mirrors:
This group of pieces is comprised rear projected screens or kiosks connected to video cameras and computers. When a viewer stands in front of one of these pieces, their image is reflected on the screen after it has been interpreted by the computer. The displays change rapidly yielding a smooth transition tightly linked to the movements of the viewer

Mirror Number 6 - 2001
Projected screen, computer, video camera, custom software. Size - variable.
Mirror No. 6 is a game of proximity and detail. Vertical slabs of the reflected image are flipped over to create mini "mirror reflections" . From a distance the image looks fine as only the rough details of the image are observed, looking closer reveals that all the details are backwards and all motion is flipped.

Screenshot of Mirror Number 6

Mirror Number 6 on kiosk at bitforms gallery